Mount and blade combat speed

broken image
broken image

Rpg elements are very important but first of all, I want to see Bedhesda has the resources and creativity to be able to surpass Mount and Blade: Warband combat. In Mount and Blade: Warband, any human opponent falls dead after at most 6 hits, and that is only when he is very heavily armored. In Oblivion, I hit like ten times to a goblin with a steel sword, see that I hit its head and many other parts, and all that happens It would be good if Bedhesda can find a way to make combat more realistic in Skyrim. Close combat in Oblivion frustrated me because of the lack of control and timing in blocks and attacks. I played Oblivion again after many years after playing Mount and Blade: Warband.